Hari Sombar
29th December 2007, 12:12
Ok these are for the people who are totally lost in Battrick, and are still new.
Here goes ....
1. The best place to start is to rad the rules ... its a bit long but that the best way to understand the game.
2. Look at your squad. Look at the ages, their bt rating and their skills. Sell anyone who is rubbish, things like very bad primaries, and very low bt ratings. Place them on the transfer market for £0. Anyone who doesn't sell within 3 days should be fired. Buy some cheap replacements with the money you have. By cheap I mean like 10k. Make sure you don't go into dept straight away !
3. Hire ten coaches - You can use a basic method of what Im and everyone else on PP is using now. That is: 3 bowling coaches, 3 batting, 2 fielding, 1 wicket keeping and 1 fitness. Buy 5 sports psychologists, 3 PR officers and 3 financial advisers. Aim you nets at players under the age of 20, they will gain ability faster. Don't buy more than 10 coaches as they are wasted.
4. Youth Academy - Its a good idea not to invest in the YA in the first season as you may go into dept and possibly lose your team. If you invest £10,000 you will get 5 ITS per week. £12,000 gives you 6 ITS etc. You get to allocate 35 ITS to your YP, 12 for each ability. You get to do a youth pull every week. Your academy also needs money spend into it to raise it to a higher level. It costs £30,000 per level, levels will drop over time have you not spent money over it for some time. Do not do anything to the YA for the first season to save money.
5. Pitch - Work out the strengths of your team and prepare your pitch according to that. There's no point in having a strong bowling attack and a weak batting attack, while preparing a batting pitch.
6. Buying players - You have to be careful here, prices are very inflated in the market and you can do a lot of damage to your finances by making one mistake. Make your you pay the right price for the player and stick to what you can afford. Young players cost more as they can be trained, older players cost less.
7. Matches - A good thing to do is to look at your opponent. Look at their squad, and their fixtures. If they have a strength in batting and always bat first, do the opposite and set your players orders accordingly.
8. OD games - This is a normal 50 over game. Its beneficial to have attacking players in your top order. A destructive player can make all the difference. Look at you players skills and aggression, if you have a destructive or attacking player, set his order to v. attacking ot attacking. A defensive player to normal etc. Your bowling is quite much the same. Make sure you choose a captain with ood leadership skills and the right keeper !
9. FC games - This will be hard on your team as you will be thrown straight into the FC games. There are two ways to do this. Have a smaller squad to pay less wages - however this is a gamble as you player fitness level ( PFL ) will go down very quickly and will effect your performances in both formats of the game. The other way is to have 2 squads. One for FC the other for OD. This way you don't suffer from bad PFL but you pay a lot more wages. Do it the first way until you have enough money to make yoyr squad larger.
10. The ground - You ground size is small to start with and won't fill up until you start getting members and winning some matches. My advise is to not expand for the first season unless you need to.
Well thats the guide please, anyone who feels I missed a few things out please add it.
Here are some quick links for you :
Battrick Tools - http://www.cricketweb.net/forum/sho...226&postcount=2
Bits and pieces of information - http://www.cricketweb.net/forum/sho...234&postcount=4
Scaly piscine's market guide - http://www.cricketweb.net/forum/sho...228&postcount=3
Scaly piscine's wage guide for training - http://forum.cricketweb.net/showpos...821&postcount=7
The battrick Q&A thread - http://www.pakpassion.net/ppforum/s...ead.php?t=39717
A really useful link once you get your team, it emphasizes what I wrote with stats and examples etc -
http://users.bigpond.net.au/keggut/bthf/index.html
Another guide posted on PP - http://www.pakpassion.net/ppforum/showthread.php?t=42531&highlight=battrick+guide
Oh and this is something I found on wikipedia which just about sums what 'Battrick 'actually is -
In Battrick, users take over a cricket team in the lower levels of their chosen country's league system and aim - through training, tactics and transfers - to improve their team and achieve success in one or more of the several competitions in the games. These include one-day cricket (50-overs), twenty-20 cricket (called BT20 within the game), and first-class cricket.
There are currently eight countries in the game(the "big eight" real-life Test nations), each with their own league & cup competitions, and with National and Under-19 sides. The countries are: England, Australia, India, New Zealand, South Africa, West Indies, Pakistan and Sri Lanka.
The game is free to play. A membership package, which offers no strategic advantage, can be purchased.
Here goes ....
1. The best place to start is to rad the rules ... its a bit long but that the best way to understand the game.
2. Look at your squad. Look at the ages, their bt rating and their skills. Sell anyone who is rubbish, things like very bad primaries, and very low bt ratings. Place them on the transfer market for £0. Anyone who doesn't sell within 3 days should be fired. Buy some cheap replacements with the money you have. By cheap I mean like 10k. Make sure you don't go into dept straight away !
3. Hire ten coaches - You can use a basic method of what Im and everyone else on PP is using now. That is: 3 bowling coaches, 3 batting, 2 fielding, 1 wicket keeping and 1 fitness. Buy 5 sports psychologists, 3 PR officers and 3 financial advisers. Aim you nets at players under the age of 20, they will gain ability faster. Don't buy more than 10 coaches as they are wasted.
4. Youth Academy - Its a good idea not to invest in the YA in the first season as you may go into dept and possibly lose your team. If you invest £10,000 you will get 5 ITS per week. £12,000 gives you 6 ITS etc. You get to allocate 35 ITS to your YP, 12 for each ability. You get to do a youth pull every week. Your academy also needs money spend into it to raise it to a higher level. It costs £30,000 per level, levels will drop over time have you not spent money over it for some time. Do not do anything to the YA for the first season to save money.
5. Pitch - Work out the strengths of your team and prepare your pitch according to that. There's no point in having a strong bowling attack and a weak batting attack, while preparing a batting pitch.
6. Buying players - You have to be careful here, prices are very inflated in the market and you can do a lot of damage to your finances by making one mistake. Make your you pay the right price for the player and stick to what you can afford. Young players cost more as they can be trained, older players cost less.
7. Matches - A good thing to do is to look at your opponent. Look at their squad, and their fixtures. If they have a strength in batting and always bat first, do the opposite and set your players orders accordingly.
8. OD games - This is a normal 50 over game. Its beneficial to have attacking players in your top order. A destructive player can make all the difference. Look at you players skills and aggression, if you have a destructive or attacking player, set his order to v. attacking ot attacking. A defensive player to normal etc. Your bowling is quite much the same. Make sure you choose a captain with ood leadership skills and the right keeper !
9. FC games - This will be hard on your team as you will be thrown straight into the FC games. There are two ways to do this. Have a smaller squad to pay less wages - however this is a gamble as you player fitness level ( PFL ) will go down very quickly and will effect your performances in both formats of the game. The other way is to have 2 squads. One for FC the other for OD. This way you don't suffer from bad PFL but you pay a lot more wages. Do it the first way until you have enough money to make yoyr squad larger.
10. The ground - You ground size is small to start with and won't fill up until you start getting members and winning some matches. My advise is to not expand for the first season unless you need to.
Well thats the guide please, anyone who feels I missed a few things out please add it.
Here are some quick links for you :
Battrick Tools - http://www.cricketweb.net/forum/sho...226&postcount=2
Bits and pieces of information - http://www.cricketweb.net/forum/sho...234&postcount=4
Scaly piscine's market guide - http://www.cricketweb.net/forum/sho...228&postcount=3
Scaly piscine's wage guide for training - http://forum.cricketweb.net/showpos...821&postcount=7
The battrick Q&A thread - http://www.pakpassion.net/ppforum/s...ead.php?t=39717
A really useful link once you get your team, it emphasizes what I wrote with stats and examples etc -
http://users.bigpond.net.au/keggut/bthf/index.html
Another guide posted on PP - http://www.pakpassion.net/ppforum/showthread.php?t=42531&highlight=battrick+guide
Oh and this is something I found on wikipedia which just about sums what 'Battrick 'actually is -
In Battrick, users take over a cricket team in the lower levels of their chosen country's league system and aim - through training, tactics and transfers - to improve their team and achieve success in one or more of the several competitions in the games. These include one-day cricket (50-overs), twenty-20 cricket (called BT20 within the game), and first-class cricket.
There are currently eight countries in the game(the "big eight" real-life Test nations), each with their own league & cup competitions, and with National and Under-19 sides. The countries are: England, Australia, India, New Zealand, South Africa, West Indies, Pakistan and Sri Lanka.
The game is free to play. A membership package, which offers no strategic advantage, can be purchased.